Open this GPU test
Detection begins when the page loads. You do not need to choose a graphics device or accept a permission request.
Find out which graphics processor your browser is using, check WebGL and WebGPU support, measure live FPS, and run a real 3D graphics benchmark without installing software.
Information is read from your browser when the page loads. No Connect button or permission pop-up is needed.
The GPU name is a browser-reported hint, not a guaranteed physical model. Browsers may mask the renderer or use an integrated, virtual, or software graphics device. Display color depth is a browser/screen value, not the GPU's internal precision.
The test draws a real animated 3D scene using WebGL. Start a preview or run a timed benchmark after the automatic detection above.
Measurements come from actual frames delivered in this browser, not guessed GPU benchmark scores.
Actual half-second frame-rate samples from this session.
Start Live Test or Run Benchmark to see the FPS chart.
Results are stored in this browser tab only. Compare runs using identical settings.
Run a benchmark to populate these values from real measured frames.
| Run | Preset | Scale | Average | 1% low |
|---|---|---|---|---|
| No benchmark runs yet. | ||||
There are no invented worldwide rankings, “most seen GPUs” lists, or market-price comparisons. Those require a verified external database; the measurements above are generated locally by your device.
Look for smooth gradients, clean color transitions and consistent geometric edges. This is a browser canvas visualization, not a calibrated monitor color test.
You can inspect your GPU in seconds and run a repeatable graphics test whenever you need it.
Detection begins when the page loads. You do not need to choose a graphics device or accept a permission request.
Check the renderer name, vendor, WebGL support, screen properties and graphics limits in the first panel.
Pick Light, Balanced, High or Intense, then set your preferred resolution scale and test duration.
Start the timed test and keep the browser tab visible. FPS and frame-time measurements update while it runs.
Read average FPS and 1% low FPS, then copy or export the report for comparison against a matching run.
Browser-based GPU tools are useful for checking graphics compatibility and real-time rendering behavior, but their results have limits.
WebGL can expose a renderer and vendor string. This may include an Apple, Intel, AMD or NVIDIA model, but the information might be masked, virtualized or reported through an intermediate graphics layer. It is not proof of the physical GPU inside your computer.
FPS indicates the rate at which frames are delivered in this browser workload. Higher FPS often means smoother animation, but browser frame rates may be capped by the screen's refresh rate. A single FPS value cannot rank all graphics cards fairly.
Frame time describes how long passes between adjacent animation frames. The 1% low estimate here is calculated from the 99th-percentile frame time of a completed run. It helps show occasional slow frames, not just the average.
WebGL renders graphics through the browser. WebGPU is a newer graphics and compute API. Browser support varies, and a WebGPU adapter may be unavailable even when WebGL works.
This tool works through the browser instead of installing a dedicated graphics driver utility. On Windows and macOS, use an up-to-date Chrome, Edge, Firefox or Safari browser. On Android and iOS, WebGL availability depends on the device and browser. Start mobile tests with a Light workload.
The page reads available browser graphics properties immediately. It cannot force a laptop to choose its dedicated GPU, and it cannot tell which GPU a game outside the browser is using.
Update your browser and graphics driver. Check whether hardware acceleration is enabled, and try another browser if a policy or extension blocks WebGL.
Privacy protection or a browser setting may mask the graphics renderer. You can still check the API capabilities and run the benchmark if WebGL works.
Close busy tabs, use a lower preset, connect a laptop to power if appropriate and check whether power-saving mode is limiting performance.
WebGPU needs a compatible browser, platform and graphics driver. The WebGL benchmark continues to work independently.
Try another browser, review graphics drivers and compare with other apps. A visual glitch alone does not establish a hardware fault.
Switching tabs pauses the test to avoid invalid FPS readings. Keep the page visible and start again; a lost WebGL context may also stop rendering.
Yes. On page load, JavaScript requests a WebGL context and reads the graphics information the browser exposes. The renderer name may be generic or privacy-masked. No installation or separate connection action is required.
Browsers may report a graphics translation layer such as ANGLE, an Apple Metal backend, a software renderer like SwiftShader or a masked name. This describes the current browser graphics environment, not necessarily the hardware model printed on the device.
Yes, as long as the browser exposes a working WebGL context. The same workload can be measured on integrated and discrete GPUs, but compare results only with matching settings and similar browser conditions.
It renders a real WebGL 3D scene and measures browser animation frame timing. It is a real measurement of this specific workload, not a direct GPU hardware timer or a replacement for native professional benchmarking software.
No. Websites generally cannot reliably access GPU temperature, fan speed or dedicated VRAM capacity. Max texture size and max renderbuffer size are graphics API limits, not measurements of VRAM.
It depends on the chosen workload, resolution, screen refresh rate and hardware. A stable frame rate with consistent frame times is often more informative than a single maximum FPS number.
The browser may limit rendering to your display's refresh rate, or the workload may be constrained by CPU time, power settings or browser behavior. Equal FPS does not prove equal GPU power.
The page layout adapts to phones and tablets, but graphics feature support varies. Start on Light and use a supported up-to-date browser. Some mobile browsers restrict renderer information.
Not accurately from browser data alone. GPU prices and 30-day popularity rankings require verified external datasets and a regularly updated server. This page instead reports your actual browser capabilities and your own benchmark history.
The detection and rendering calculations on this page run in your browser and the tool does not send test results to a server. The wider website may still use normal hosting, analytics or other services under its privacy policy.
GPU Test by Gamepad Tester · All benchmark data in this widget is measured locally in the active browser tab · No automatic stress testing
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