Test your PS5 DualSense or DualSense Edge online. Check Cross, Circle, Square, Triangle, sticks, D-pad, L2/R2 travel and supported rumble. Measure resting stick drift and export a detailed report.
Connect with a USB-C data cable or pair over Bluetooth, then press a controller button to activate browser detection.
Press a button on your connected DualSense.
The standard button indices map Cross, Circle, Square, Triangle, L1/R1, L2/R2, Create, Options, L3/R3, D-pad and PS. Touchpad click may appear as an additional button.
Watch each stick move across an X/Y map. The orange ring is an adjustable visual deadzone reference, not a hardware setting.
Place your controller on a stable surface and release both thumbsticks. Start the timer and leave the controller untouched for ten seconds.
This visual test cannot diagnose the internal sensor or physically calibrate a controller.
Send a brief, moderate-strength vibration request if this controller and browser expose an actuator.
A failed browser test does not establish motor failure.View every browser-exposed button and axis index. This is especially useful for controllers with nonstandard mapping or remapping software.
Start with a USB data cable for a straightforward connection, or pair a compatible DualSense through your operating system's Bluetooth settings.
If the controller appears as an Xbox device, check whether software such as DS4Windows is presenting a virtual controller to your browser.
Slow, repeatable checks are more useful than quickly pressing every button at once. Watch for a thumbstick that does not return close to centre and triggers that fail to return to their resting values.
A browser can show input behaviour but cannot identify physical causes, assess battery capacity, or guarantee that every special DualSense feature is exposed.
Inspect Cross, Circle, Square, Triangle, directional inputs, shoulder buttons and stick clicks when standard mapping is available.
Review live axes, the direction of stick movement and visible offsets relative to the centre.
Track L2 and R2 as the browser exposes their values, typically from 0 at rest to 1 when fully pressed.
Some browsers expose the touchpad's click as an extra button. Multi-touch gestures and surface coordinates generally aren't available through standard mapping.
Send one short rumble command where the Gamepad API's optional vibration feature is supported.
Light bar colour, battery health, speaker output, headphone jack and motion sensor readings generally need platform-specific tools or the console itself.
Try a different data-capable USB cable, reconnect Bluetooth, press a button with this tab focused, then check another browser.
Virtual controller tools can present DualSense inputs as an Xbox or generic pad. Choose the correct device or review your remapping software.
Compare raw values with the visual diagram and test the same controller in a game or official console settings.
Optional actuator APIs may be blocked or unsupported. Try a game with vibration enabled before assuming hardware damage.
Browser Gamepad API readings cover standard inputs. Additional DualSense features require compatible software or specialist device access, and should not be judged from missing browser data.
Live button states, mapped touchpad-click where available, thumbstick axes and L2/R2 travel are observable when your operating system exposes them.
The page can request a short compatible rumble effect, but does not guarantee fine-grained DualSense haptics. A failed web request is not a motor diagnosis.
The L2/R2 bars show trigger position, not force feedback, actuator resistance or adaptive trigger motor condition.
Finger coordinates, swipes, gyro and accelerometer telemetry are not provided by the standard Gamepad API.
Battery charge, mic level, player lights and lightbar effects are outside this browser-based test.
Function buttons, profile selection and back-button mappings may not be exposed separately. Test physical extras through the console's controller settings.
Connect the DualSense using a data-capable USB-C cable or Bluetooth, press a button, then inspect the controller viewer, button grid and stick diagnostics.
Both revisions may work wherever the operating system and browser expose them through the Gamepad API. The available inputs can vary.
You can observe resting offsets and use the ten-second sampling test, but the browser cannot identify the exact cause of an offset.
Some browsers expose touchpad click as an extra button. Touch gestures and precise finger coordinates are not consistently available in the standard browser mapping.
Some operating systems and compatibility applications present a virtual XInput controller. The name reflects the browser-facing device, not necessarily the physical hardware.
Yes, for standard mapped controllers. The live bars and maximum-observed readings help you compare each trigger.
The optional Gamepad vibration interface is not available for every controller and browser combination. A failed request does not prove a faulty motor.
Not reliably through the standard Gamepad API. Check battery information on the PS5 or another supported system tool instead.
The page layout works on mobile, but gamepad access depends on your browser, operating system and Bluetooth or USB compatibility.
This widget processes readings locally and creates downloadable files in the browser. Other website scripts or analytics may have separate privacy policies.
PS5 Controller Test by Gamepad Tester · Independent utility · Not affiliated with Sony Interactive Entertainment or PlayStation.
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